60 řádky
1.4 KiB
C++
60 řádky
1.4 KiB
C++
#include <QFile>
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#include <QDesktopServices>
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#include <QSettings>
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#include <QProcess>
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#include <QUrl>
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#include <QLocalSocket>
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#include <QDataStream>
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#include "ipcserver.h"
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#include "common.h"
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#include "databasefactory.h"
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#include "../shared/logger.h"
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#include "renderconfig.h"
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#include "rendertarget.h"
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#include "ipcpreviewworker.h"
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IpcServer::IpcServer()
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{
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connect(&this->spawningServer, &QLocalServer::newConnection, this, &IpcServer::spawnerNewConnection);
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}
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bool IpcServer::startSpawner(QString socketPath)
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{
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QFile::remove(socketPath);
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return this->spawningServer.listen(socketPath);
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}
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void IpcServer::spawnerNewConnection()
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{
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QLocalSocket *socket = this->spawningServer.nextPendingConnection();
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connect(socket, &QLocalSocket::disconnected, socket, &QLocalSocket::deleteLater);
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if(socket != nullptr)
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{
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if(!socket->waitForReadyRead())
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{
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return;
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}
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QDataStream stream(socket);
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IPCCommand command;
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stream >> command;
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if(command == GeneratePreviews)
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{
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IPCPreviewWorker *worker = new IPCPreviewWorker();
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RenderConfig renderConfig;
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QVector<RenderTarget> targets;
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do
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{
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/* TODO: this is not entirely robust */
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socket->waitForReadyRead(100);
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stream.startTransaction();
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stream >> renderConfig >> targets;
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} while(!stream.commitTransaction() && socket->state() == QLocalSocket::ConnectedState);
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stream << targets.count();
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socket->flush();
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worker->start(renderConfig, targets, socket);
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}
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}
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}
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