Random: Mark getRandom* const
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@ -29,7 +29,7 @@ Random::Random()
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{
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}
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std::vector<char> Random::getRandom(unsigned int bytes)
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std::vector<char> Random::getRandom(unsigned int bytes) const
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{
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auto buffer = std::make_unique<char[]>(bytes);
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int r = getrandom(buffer.get(), bytes, GRND_NONBLOCK);
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@ -46,7 +46,7 @@ std::vector<char> Random::getRandom(unsigned int bytes)
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}
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std::string Random::getRandomHexString(unsigned int bytes)
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std::string Random::getRandomHexString(unsigned int bytes) const
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{
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std::stringstream stream;
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4
random.h
4
random.h
@ -22,8 +22,8 @@ class Random
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{
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public:
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Random();
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std::string getRandomHexString(unsigned int bytes);
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std::vector<char> getRandom(unsigned int bytes);
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std::string getRandomHexString(unsigned int bytes) const;
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std::vector<char> getRandom(unsigned int bytes) const;
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};
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#endif // RANDOM_H
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