Random: add getRandom(), returning std::vector<char>
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d507c507e4
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9840dbbeff
29
random.cpp
29
random.cpp
@ -21,6 +21,7 @@ SOFTWARE.
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#include <sstream>
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#include <exception>
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#include <memory>
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#include <vector>
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#include "random.h"
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#include "logger.h"
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@ -28,25 +29,33 @@ Random::Random()
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{
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}
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std::string Random::getRandomHexString(unsigned int bytes)
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std::vector<char> Random::getRandom(unsigned int bytes)
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{
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std::stringstream stream;
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auto buffer = std::make_unique<char[]>(bytes);
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int r = getrandom(buffer.get(), bytes, GRND_NONBLOCK);
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if(r != -1 && (size_t)r == bytes)
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{
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for(size_t i = 0; i < bytes; i++)
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{
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unsigned char c = (unsigned char)buffer[i];
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stream << std::hex << (unsigned int)c;
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}
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return stream.str();
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char *ptr = buffer.get();
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return { ptr, ptr + bytes };
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}
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else
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{
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Logger::error() << "Random generator failed to get bytes: " + std::to_string(r);
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throw std::runtime_error("Random generator failed");
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}
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}
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std::string Random::getRandomHexString(unsigned int bytes)
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{
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std::stringstream stream;
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std::vector<char> random = getRandom(bytes);
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for(size_t i = 0; i < random.size(); i++)
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{
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unsigned char c = (unsigned char)random[i];
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stream << std::hex << (unsigned int)c;
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}
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return stream.str();
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}
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